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UE3:UTGameUISceneClient (UDK)
Object >> UIRoot >> UISceneClient >> GameUISceneClient >> UTGameUISceneClient |
- Package:
- UTGame
- Within class:
- UIInteraction
- This class in other games:
- UT3
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Properties
Property group 'Debug'
bShowRenderTimes
Type: bool
Debug values
Internal variables
AnimTime
Type: float
AvgRenderTime
Type: float
AvgTime
Type: float
bDimScreen
Type: bool
Modifiers: transient
Whether or not to dim the entire screen, used for the network dialog on ps3.
FrameCount
Type: float
PreRenderTime
Type: float
RenderTime
Type: float
SaveProfileTemplate
Type: UTUIScene_SaveProfile
Default value: UTUIScene_SaveProfile'UI_Scenes_Common.SaveProfile'
ScreenWarningMessage
Type: string
Modifiers: transient
Screen warning message text. Will be implicitly visible when string isn't empty.
StringRenderTime
Type: float
TickTime
Type: float
ToastFont
Type: Font
Modifiers: transient
Functions
Static native functions
GetWorldInfo
Returns the WorldInfo
Native functions
IsInSeamlessTravel
IsUIAcceptingInput
Returns:
- TRUE if there are any scenes currently accepting input, FALSE otherwise.
Other instance functions
ClearScreenWarningMessage
Clears the screen warning message if one was set. It will no longer be rendered.
ShowSaveProfileScene
Displays the Saving Profile scene
Parameters:
- PlayerOwner - Player to save profile info for.
Returns:
- Returns a ref to the scene if one was shown, otherwise, returns None.
ShowScreenWarningMessage
Displays a screen warning message. This message will be displayed prominently centered in the viewport and will persist until you call ClearScreenWarningMessage(). It's useful for important modal warnings, such as when the controller is disconnected on a console platform.
Parameters:
- Message - Message to display