Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTGreedBlueFlag (UT3)"

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Latest revision as of 01:27, 16 August 2009

UT3 Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTGreedFlag >> UTGreedBlueFlag
Package: 
UT3GoldGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
Components[4] ParticleSystemComponent'ScoreEffect'
MessageClass Class'UTGameContent.UTCTFMessage'
SuccessfulCaptureSystem ParticleSystemComponent'ScoreEffect'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTGreedFlag.CollisionCylinder

No new values.

FlagLightComponent[edit]

Class: Engine.PointLightComponent

Inherits from: UTGreedFlag.FlagLightComponent

No new values.

FlagLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGreedFlag.FlagLightEnvironment

No new values.

ScoreEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Blue'

TheFlagSkelMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTGreedFlag.TheFlagSkelMesh

No new values.