Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTCTFMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTCarriedObjectMessage >> UTCTFMessage |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
CaptureBlue | "captured the blue flag!" |
CaptureRed | "captured the red flag!" |
DroppedBlue | "dropped the blue flag!" |
DroppedRed | "dropped the red flag!" |
DroppedSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagDropped' |
DroppedSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagDropped' |
FontSize | 2 |
HasBlue | "took the blue flag!" |
HasRed | "took the red flag!" |
KilledBlue | "killed the blue flag carrier!" |
KilledRed | "killed the red flag carrier!" |
ReturnBlue | "returned the blue flag!" |
ReturnedBlue | "The blue flag was returned!" |
ReturnedRed | "The red flag was returned!" |
ReturnRed | "returned the red flag!" |
ReturnSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagReturned' |
ReturnSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagReturned' |
TakenSounds[0] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedFlagTaken' |
TakenSounds[1] | SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueFlagTaken' |
Static functions[edit]
ShouldBeRemoved[edit]
static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
Overrides: UTCarriedObjectMessage.ShouldBeRemoved
Kill pending flag messages when a score happens