My program doesn't have bugs. It just develops random features.

UE3:UTGreedHUD (UT3)

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UT3 Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTTeamHUD >> UTGreedHUD
Package: 
UT3GoldGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

CoinCountPosition[edit]

Type: Object.Vector2D

Position to draw the player's current coin count

Default value:

Member Value
X -1.0
Y 0.0

CoinDrawLength[edit]

Type: float

Cached screen length for the coin drawing

CoinGroupOffset[edit]

Type: float

spacing between coin types *

Default value: 10.0

CoinHeight[edit]

Type: int

width / height of coin icon *

Default value: 28

CoinSpacing[edit]

Type: float

spacing between individual coins *

Default value: 8.0

CoinWidth[edit]

Type: int

width / height of coin icon *

Default value: 28

CoinYPadding[edit]

Type: float

padding between top of coin background and start of coins

Default value: 3.6

CoinYStartPadding[edit]

Type: float

padding above the start of the coin drawing

Default value: 5.0

GreedHudStartX[edit]

Type: float

Screen position of the start of the greed hud

Default value: 115.0

GreedHudStartY[edit]

Type: float

Screen position of the start of the greed hud

Default value: 44.0

LastCoinCount[edit]

Type: int

Coin count at the time of the previous display

LastResolutionScale[edit]

Type: float

Last resolution cached for display update

NumGoldCoins[edit]

Type: int

Cached coin amounts for HUD (updated when coin count changes only) *

NumRedCoins[edit]

Type: int

Cached coin amounts for HUD (updated when coin count changes only) *

NumSilverCoins[edit]

Type: int

Cached coin amounts for HUD (updated when coin count changes only) *

ScoreWidth[edit]

Type: float

Cached screen length for the current score

ScreenPadding[edit]

Type: float

Screen padding to prevent glow text from wrapping

Default value: 10.0

Instance functions[edit]

DisplayFragCount[edit]

function DisplayFragCount (Object.Vector2D POS)

Overrides: UTHUD.DisplayFragCount


DrawCoinBackground[edit]

function DrawCoinBackground (Object.Vector2D Pos, float CoinDisplayWidth, float ScoreDisplayWidth)


DrawCoinCount[edit]

function DrawCoinCount (bool CoinCountChanged)


DrawPlayerBeacon[edit]

function DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Object.Vector CameraPosition, Object.Vector ScreenLoc)

Overrides: UTHUD.DrawPlayerBeacon

Draw postrenderfor team beacon for an on-foot player