I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTGreedMessage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:28, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> LocalMessage >> UTLocalMessage >> UTGreedMessage
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AnnouncementSounds[edit]

Type: SoundNodeWave

Array size: 2


Default value, index 1: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Rejected'

MessageText[edit]

Type: array<string>

Modifiers: localized


Default values[edit]

Property Value
AnnouncementPriority 12
bIsUnique True
FontSize 2
MessageArea 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString