Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGreedMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTGreedMessage |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
AnnouncementSounds
Type: SoundNodeWave
Array size: 2
Default value, index 1: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Rejected'
MessageText
Modifiers: localized
Default values
Property | Value |
---|---|
AnnouncementPriority | 12 |
bIsUnique | True |
FontSize | 2 |
MessageArea | 2 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString