Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTGreedMessage
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

AnnouncementSounds

Type: SoundNodeWave

Array size: 2


Default value, index 1: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Rejected'

MessageText

Type: array<string>

Modifiers: localized


Default values

Property Value
AnnouncementPriority 12
bIsUnique True
FontSize 2
MessageArea 2

Static functions

AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString