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UE3:UTGreedSquadAI (UT3)
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Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTGreedSquadAI |
Contents
- Package:
- UT3GoldGame
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Properties[edit]
EnemyBase[edit]
Type: UTCTFBase
FreelanceThreshold[edit]
Type: int
Default value: 3
HomeBase[edit]
Type: UTCTFBase
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CheckSquadObjectives[edit]
Overrides: UTSquadAI.CheckSquadObjectives
Have bot freelance if not enough flags, and pick up nearby flags
CheckVehicle[edit]
Overrides: UTSquadAI.CheckVehicle
ModifyThreat[edit]
Overrides: UTSquadAI.ModifyThreat
MustKeepEnemy[edit]
Overrides: UTSquadAI.MustKeepEnemy
NotForSkullDelivery[edit]
returns true if vehicle not appropriate for skull delivery
OverrideFollowPlayer[edit]
Overrides: UTSquadAI.OverrideFollowPlayer
PriorityObjective[edit]
Overrides: UTSquadAI.PriorityObjective
VehicleDesireability[edit]
Overrides: UTSquadAI.VehicleDesireability
make sure bots with lots of skulls don't get into artillery only to jump back out