Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTHeroBerserk (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTHeroBerserk |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
FireRateMultiplier[edit]
Type: float
Multiplier applied to weapon fire rate
Default value: 1.7
OverlayMaterialInstance[edit]
Type: MaterialInterface
Overlay material applied to owner
Default value: Material'PICKUPS.Berserk.M_Berserk_Overlay'
Default values[edit]
Property | Value |
---|---|
bDropOnDeath | False |
bDropOnDisrupt | False |
bReceiveOwnerEvents | True |
bRenderOverlays | True |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Functions[edit]
Static functions[edit]
AddWeaponOverlay[edit]
Overrides: UTInventory.AddWeaponOverlay
(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events[edit]
Destroyed[edit]
Overrides: UTInventory.Destroyed
Other instance functions[edit]
AdjustPawn[edit]
adds or removes our bonus from the given pawn
ClientGivenTo[edit]
Overrides: UTTimedPowerup.ClientGivenTo
(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
DisplayPowerup[edit]
Overrides: UTTimedPowerup.DisplayPowerup
GivenTo[edit]
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager[edit]
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority