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UE3:UTHeroDamage (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTHeroDamage |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
DamageAmbientSound
Type: SoundCue
ambient sound played while active
Default value: SoundCue'A_Titan_Extras.Powerups.A_Powerup_UDamage_PowerLoopCue'
LastUDamageSoundTime
Type: float
last time we played that sound, so it isn't too often
OverlayMaterialInstance
Type: MaterialInterface
overlay material applied to owner
Default value: Material'PICKUPS.UDamage.M_UDamage_Overlay'
UDamageFireSound
Type: SoundCue
sound played when our owner fires
Default value: SoundCue'A_Titan_Extras.Powerups.A_Powerup_UDamage_FireCue'
VehicleWeaponEffect
Type: UTGameReplicationInfo.MeshEffect
particle effect played on vehicle weapons
Default value:
Member | Value |
---|---|
Material | Material'Envy_Effects.Energy.Materials.M_VH_UDamage' |
Mesh | StaticMesh'Envy_Effects.Mesh.S_VH_Powerups' |
Default values
Property | Value |
---|---|
bDropOnDeath | False |
bDropOnDisrupt | False |
bReceiveOwnerEvents | True |
bRenderOverlays | True |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Functions
Static functions
AddWeaponOverlay
Overrides: UTInventory.AddWeaponOverlay
(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Instance functions
DisplayPowerup
Overrides: UTTimedPowerup.DisplayPowerup
GivenTo
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
OwnerEvent
Overrides: Inventory.OwnerEvent