Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTHeroMessage (UT3)"

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Latest revision as of 01:31, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTHeroMessage
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

HeroKillSound[edit]

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Assassin'

HeroKillString[edit]

Type: string

Modifiers: localized


Default value: "ASSASSIN!"

HeroNoFitString[edit]

Type: string

Modifiers: localized


Default value: "TITAN DIDN'T FIT"

TooManyHeroesString[edit]

Type: string

Modifiers: localized


Default value: "TOO MANY TITANS"

Default values[edit]

Property Value
AnnouncementPriority 8
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 3
Lifetime 6.0
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString