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Difference between revisions of "UE3:UTLastSecondMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Rettung durch die Blauen in letzter Sekunde!"
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'''Default value:''' "Last second save by Blue!"
  
 
====LastSecondRed====
 
====LastSecondRed====
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<!-- enter variable description -->
 
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'''Default value:''' "Rettung durch die Roten in letzter Sekunde!"
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'''Default value:''' "Last second save by Red!"
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTLastSecondMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

LastSecondBlue[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Blue!"

LastSecondRed[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Red!"

Default values[edit]

Property Value
AnnouncementPriority 12
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 2
MessageArea 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString