I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTLeaderboardWriteBase (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> OnlineStats >> OnlineStatsWrite >> UTLeaderboardWriteBase |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTLeaderboardWriteWeaponsDM, UTLeaderboardWriteDM, UTLeaderboardWriteVehicleWeaponsDM, UTLeaderboardWriteVehiclesDM
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
stats ready to be given to the online stat writing system
Constants[edit]
See UTLeaderboardWriteBase constants.
Properties[edit]
PureViewIds[edit]
Modifiers: const
Default value: 2
StatNameToStatIdMapping[edit]
Type: array<StatMappingEntry>
Modifiers: protected
Array of mappings from PRI stat names to Online Stat properties
Default values[edit]
Property | Value |
---|---|
ArbitratedViewIds[0] | 2 |
RatingId | 536870916 |
ViewIds[0] | 1 |
Structs[edit]
StatMappingEntry[edit]
Modifiers: native
Maps a stat property value to a stat string
Functions[edit]
Native functions[edit]
GetPropertyIdFromStatType[edit]
native function bool GetPropertyIdFromStatType (name StatName, out int StatId, out Settings.ESettingsDataType StatType)
Given a PRI Stat name, return the PropertyId and PropertyDataType
PrintDebugInformation[edit]
native function PrintDebugInformation (OnlineSubsystem OnlineSubsystem)
SetFloatStatFromMapping[edit]
Set an float stat value to the online properties array given a PRI stat name and its value
SetIntStatFromMapping[edit]
Set an int stat value to the online properties array given a PRI stat name and its value
SetPureServerMode[edit]
native function SetPureServerMode (const bool bIsPureServer)
Tell the stats writing that we are a pure server to switch where we record stats
Other instance functions[edit]
CopyAllStats[edit]
function CopyAllStats (UTPlayerReplicationInfo PRI)