Mostly Harmless
UE3:UTM UTStyle(UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Introduction[edit]
Code[edit]
Contents
- Package:
- UT_GDP_Newtators
Script[edit]
//=================================================== // Class: UTM_UTStyle // Creation date: 13/09/2009 03:29 // Last updated: 11/04/2010 08:55 // Contributors: 00zX //--------------------------------------------------- //Placeholder to cut down the number of UTM_ classes //until they are fully depreciated. //--------------------------------------------------- // Attribution-Noncommercial-Share Alike 3.0 Unported // http://creativecommons.org/licenses/by-nc-sa/3.0/ //=================================================== class UTM_UTStyle extends UT_MDB_GameExp config(GDP_Newtators); var config bool bHardcore, bDualEnforcers, bNoDoubleJump, bNoWallDodge, bNoHelmet, bNoShieldDrops; function InitMutator(string Options, out string ErrorMessage) { local UT_MDB_GameRules.ActorInfo tInfo; local UT_MDB_GameRules GR; if(bHardcore) { GR = UpdateGameRules(class'UT_MDB_GR_GlobalDamage'); UT_MDB_GR_GlobalDamage(GR).ImpartedDmgScale = 1.25; } //FIXME: h4x! if(bDualEnforcers) { tInfo.bSpawnForSubClasses = false; tInfo.AttachedToActor = 'UTWeap_Enforcer'; tInfo.AttachedInfo = class'UT_GameDex.UT_MDI_W_EnforcerDual'; GR = UpdateGameRules(class'UT_MDB_GameRules'); GR.InfoAttachments.Additem(tInfo); } if(bNoDoubleJump) { //TODO: Add Single Jump Boots AddGroupName("JUMPING"); if(PClass != class'UT_GameDex.UTOnePawn') PClass = class'UT_GameDex.UTOnePawn'; } if(bNoWallDodge) { AddGroupName("JUMPING"); if(PClass != class'UT_GameDex.UTOnePawn') PClass=class'UT_GameDex.UTOnePawn'; } if(bNoHelmet) { AddGroupName("POWERUPS"); } if(bNoShieldDrops) GR = UpdateGameRules(class'UT_MDB_GR_NoShieldDrop'); } function GetServerDetails(out GameInfo.ServerResponseLine ServerState) { local int i; i = ServerState.ServerInfo.Length; ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "UT Style"; ServerState.ServerInfo[i++].Value = "v1.0"; if(bHardcore && bDualEnforcers && bNoDoubleJump && bNoWallDodge && bNoHelmet && bNoShieldDrops) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "Hardcore"; ServerState.ServerInfo[i++].Value = "classic!"; } else { if(bHardcore) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "Hardcore"; ServerState.ServerInfo[i++].Value = string(1.25)$"x"; //ServerState.ServerInfo[i++].Value = string(bHardcore); } if(bDualEnforcers) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "Dual Enforcers"; ServerState.ServerInfo[i++].Value = string(bDualEnforcers); } if(bNoDoubleJump) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "No Double-Jump"; ServerState.ServerInfo[i++].Value = string(bNoDoubleJump); } if(bNoWallDodge) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "No Wall-Dodge"; ServerState.ServerInfo[i++].Value = string(bNoWallDodge); } if(bNoHelmet) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "No Helmet"; ServerState.ServerInfo[i++].Value = string(bNoHelmet); } if(bNoShieldDrops) { ServerState.ServerInfo.Length = i+1; ServerState.ServerInfo[i].Key = "Hardcore"; ServerState.ServerInfo[i++].Value = string(bHardcore); } } } defaultproperties { bHardcore=True bDualEnforcers=True bNoDoubleJump=True bNoWallDodge=True bNoHelmet=True /* Begin Object Class=UT_MDB_GR_UTOne Name=UT_MDB_GR_UTOne0 End Object GameRules=UT_MDB_GR_UTOne0*/ // ItemsToReplace(0)=(OldClassName="UTJumpBoots",NewInvType=class'UT_GameDex.UTSingleJumpBoots') /* Begin Object Class=UT_MDB_ItemReplacer Name=UT_MDB_FactoryReplacer0 FactoriesSet[0]=(FactoryGroup=FT_Powerup,ReplacedFactory='',ReplacedWithFactory='',ReplacedWithFactoryPath="UT_GDP_Newtators.UTSingleJumpBoots") End Object FD=UT_MDB_FactoryReplacer0*/ }