Cogito, ergo sum

Difference between revisions of "UE3:UTOnslaughtBlueCoreMessage (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 17: Line 17:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Blauer Kern wird angegriffen!"
+
'''Default value:''' "Blue Core under Attack!"
  
 
====PowerCoreCriticalString====
 
====PowerCoreCriticalString====
Line 26: Line 26:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Blauer Kern hat kritischen Schaden!"
+
'''Default value:''' "Blue Core is Critical!"
  
 
====PowerCoreDamagedString====
 
====PowerCoreDamagedString====
Line 35: Line 35:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Blauer Kern ist schwer beschädigt!"
+
'''Default value:''' "Blue Core is Heavily Damaged!"
  
 
====PowerCoreDestroyedString====
 
====PowerCoreDestroyedString====
Line 44: Line 44:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Blauer Kern wurde zerstört"
+
'''Default value:''' "Blue Core Destroyed"
  
 
====PowerCoreNoHealString====
 
====PowerCoreNoHealString====
Line 53: Line 53:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Sie können Ihren Kern nicht heilen!"
+
'''Default value:''' "You cannot heal your Core!"
  
 
====PowerCoreSecureString====
 
====PowerCoreSecureString====
Line 62: Line 62:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Der blaue Kern ist gesichert."
+
'''Default value:''' "Blue Core is Secure."
  
 
====PowerCoreVulnerableString====
 
====PowerCoreVulnerableString====
Line 71: Line 71:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Blauer Kern ist Verwundbar!"
+
'''Default value:''' "Blue Core Vulnerable!"
  
 
===Internal variables===
 
===Internal variables===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtBlueCoreMessage
Package: 
UTGameContent
Direct subclass:
UTOnslaughtRedCoreMessage

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Message'[edit]

PowerCoreAttackedString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core under Attack!"

PowerCoreCriticalString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core is Critical!"

PowerCoreDamagedString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core is Heavily Damaged!"

PowerCoreDestroyedString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core Destroyed"

PowerCoreNoHealString[edit]

Type: string

Modifiers: localized


Default value: "You cannot heal your Core!"

PowerCoreSecureString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core is Secure."

PowerCoreVulnerableString[edit]

Type: string

Modifiers: localized


Default value: "Blue Core Vulnerable!"

Internal variables[edit]

ErrorSound[edit]

Type: SoundCue


Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

MessageAnnouncements[edit]

Type: SoundNodeWave

Array size: 7


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical'

Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable'

Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged'

Default value, index 6: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure'

Default values[edit]

Property Value
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 192
R 0
FontSize 1
Lifetime 5.0
MessageArea 6

Static functions[edit]

AddAnnouncement[edit]

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement

kill all queued messages and play immediately if end of round message

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetFontSize[edit]

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetPos[edit]

static function float GetPos (int Switch, HUD myHUD)

Overrides: UTLocalMessage.GetPos


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


IsConsoleMessage[edit]

static function bool IsConsoleMessage (int Switch)

Overrides: LocalMessage.IsConsoleMessage


IsKeyObjectiveMessage[edit]

static function bool IsKeyObjectiveMessage (int Switch)

Overrides: LocalMessage.IsKeyObjectiveMessage


KilledByVictoryMessage[edit]

static function bool KilledByVictoryMessage (int AnnouncementIndex)

Overrides: UTLocalMessage.KilledByVictoryMessage