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UE3:UTOnslaughtBlueCoreMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtBlueCoreMessage |
- Package:
- UTGameContent
- Direct subclass:
- UTOnslaughtRedCoreMessage
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Message'
PowerCoreAttackedString
Type: string
Modifiers: localized
Default value: "Blue Core under Attack!"
PowerCoreCriticalString
Type: string
Modifiers: localized
Default value: "Blue Core is Critical!"
PowerCoreDamagedString
Type: string
Modifiers: localized
Default value: "Blue Core is Heavily Damaged!"
PowerCoreDestroyedString
Type: string
Modifiers: localized
Default value: "Blue Core Destroyed"
PowerCoreNoHealString
Type: string
Modifiers: localized
Default value: "You cannot heal your Core!"
PowerCoreSecureString
Type: string
Modifiers: localized
Default value: "Blue Core is Secure."
PowerCoreVulnerableString
Type: string
Modifiers: localized
Default value: "Blue Core Vulnerable!"
Internal variables
ErrorSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageAnnouncements
Type: SoundNodeWave
Array size: 7
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical'
Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable'
Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged'
Default value, index 6: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 5.0 | ||||||||||
MessageArea | 6 |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
kill all queued messages and play immediately if end of round message
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetFontSize
Overrides: LocalMessage.GetFontSize
GetPos
Overrides: UTLocalMessage.GetPos
GetString
Overrides: LocalMessage.GetString
IsConsoleMessage
Overrides: LocalMessage.IsConsoleMessage
IsKeyObjectiveMessage
Overrides: LocalMessage.IsKeyObjectiveMessage
KilledByVictoryMessage
Overrides: UTLocalMessage.KilledByVictoryMessage