Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTOnslaughtGRI (UT3)
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Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo >> UTGameReplicationInfo >> UTOnslaughtGRI |
- Package:
- UTGame
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Properties[edit]
CachedTeamCores[edit]
Type: array<UTOnslaughtPowerCore>
Modifiers: protected
cache of team powercores - use GetTeamCore() to access
LinkSetupName[edit]
Type: name
Modifiers: repnotify
name of link setup currently in use
Default values[edit]
Property | Value |
---|---|
bShowMenuOnDeath | True |
Functions[edit]
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: UTGameReplicationInfo.ReplicatedEvent
Other instance functions[edit]
GetTeamCore[edit]
simulated function UTOnslaughtPowerCore GetTeamCore (byte TeamNum)
IsNecrisTeam[edit]
Overrides: UTGameReplicationInfo.IsNecrisTeam
(Description copied from UTGameReplicationInfo.IsNecrisTeam)
Returns:
- whether the given team is Necris (used by e.g. vehicle factories to control whether they can activate for this team)