Cogito, ergo sum
Difference between revisions of "UE3:UTOnslaughtGame (UT3)"
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}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
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====PowerNodes==== | ====PowerNodes==== | ||
'''Type:''' [[array]]<{{cl|UTOnslaughtObjective}}> | '''Type:''' [[array]]<{{cl|UTOnslaughtObjective}}> | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====SelectedStartNode==== | ||
+ | '''Type:''' {{cl|UTGameObjective}} | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
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| {{tl|bScoreTeamKills||UTTeamGame}} | | {{tl|bScoreTeamKills||UTTeamGame}} | ||
| False | | False | ||
+ | |- | ||
+ | | {{tl|bStartWithLockerWeaps||UTGame internal variables}} | ||
+ | | True | ||
|- | |- | ||
| {{tl|bUndrivenVehicleDamage||UTGame internal variables}} | | {{tl|bUndrivenVehicleDamage||UTGame internal variables}} | ||
Line 152: | Line 160: | ||
<!-- enter event description --> | <!-- enter event description --> | ||
+ | |||
+ | ====PostSeamlessTravel==== | ||
+ | {{code|event '''PostSeamlessTravel''' ()}} | ||
+ | |||
+ | '''Overrides:''' {{tl|PostSeamlessTravel|UTTeamGame}} | ||
+ | |||
+ | called after a seamless level transition has been completed on the *new* GameInfo | ||
+ | used to reinitialize players already in the game as they won't have *Login() called on them | ||
====Reset==== | ====Reset==== |
Latest revision as of 04:54, 16 August 2009
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTOnslaughtGame |
Contents
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtGame_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bSidesAreSwitched[edit]
Type: bool
bSpawnNodeSelected[edit]
Type: bool
bSwapSidesAfterReset[edit]
Type: bool
Modifiers: config
Default value: True
Orbs[edit]
Type: UTOnslaughtFlag
Array size: 2
Holds refs to the two orbs
OvertimeCoreDrainPerSec[edit]
Type: float
Default value: 20.0
PowerCore[edit]
Type: UTOnslaughtPowerCore
Array size: 2
PowerNodes[edit]
Type: array<UTOnslaughtObjective>
SelectedStartNode[edit]
Type: UTGameObjective
Default values[edit]
Property | Value |
---|---|
Acronym | "WAR" |
bAllowHoverboard | True |
bMidGameHasMap | True |
bScoreDeaths | False |
bScoreTeamKills | False |
bStartWithLockerWeaps | True |
bUndrivenVehicleDamage | True |
DeathMessageClass | Class'UTGame.UTTeamDeathMessage' |
Description | "Create a power chain to the enemy Core by capturing Nodes in a 'connect the dots' fashion. Nodes at the end of a chain may be controlled by either team. Control Nodes for your team by touching them to start the build process (use the Link Gun alt-fire to speed things up). Once your team has a link to the enemy Core, attack and destroy it." |
EndOfMatchRulesTemplateStr_Scoring | "First team to score `g points wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First team to score one point wins" |
EndOfMatchRulesTemplateStr_Time | "Team with most points in `t mins. wins" |
FlagKillMessageName | 'ORBKILL' |
GameName | "Warfare" |
GoalScore | 3 |
MapPrefixes[0] | "WAR" |
MidgameScorePanelTag | 'ONSPanel' |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsWAR' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteWAR' |
ResetTimeDelay | 18 |
Functions[edit]
Static functions[edit]
AllowMutator[edit]
Overrides: UTGame.AllowMutator
Events[edit]
InitGame[edit]
Overrides: UTTeamGame.InitGame
Logout[edit]
Overrides: UTTeamGame.Logout
PostLogin[edit]
Overrides: UTTeamGame.PostLogin
PostSeamlessTravel[edit]
Overrides: UTTeamGame.PostSeamlessTravel
called after a seamless level transition has been completed on the *new* GameInfo used to reinitialize players already in the game as they won't have *Login() called on them
Reset[edit]
Overrides: UTGame.Reset
Reset() - reset actor to initial state - used when restarting level without reloading.
Other instance functions[edit]
See UTOnslaughtGame instance functions.
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
Overrides: UTGame.MatchInProgress.Timer
MatchOver[edit]
MatchOver.FindNewObjectives[edit]
Overrides: FindNewObjectives (global)
re-evaluate objectives for players because the specified one has been changed/completed
MatchOver.MainCoreDestroyed[edit]
Overrides: MainCoreDestroyed (global)