UE3:UTOnslaughtGame (UT3)

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UT3 Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTOnslaughtGame
Package:
UTGame
Direct subclass:
UTOnslaughtGame_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bSidesAreSwitched

Type: bool


bSpawnNodeSelected

Type: bool


bSwapSidesAfterReset

Type: bool

Modifiers: config


Default value: True

Orbs

Type: UTOnslaughtFlag

Array size: 2

Holds refs to the two orbs

OvertimeCoreDrainPerSec

Type: float


Default value: 20.0

PowerCore

Type: UTOnslaughtPowerCore

Array size: 2


PowerNodes

Type: array<UTOnslaughtObjective>


Default values

Property Value
Acronym "WAR"
bAllowHoverboard True
bMidGameHasMap True
bScoreDeaths False
bScoreTeamKills False
bUndrivenVehicleDamage True
DeathMessageClass Class'UTGame.UTTeamDeathMessage'
Description "Create a power chain to the enemy Core by capturing Nodes in a 'connect the dots' fashion. Nodes at the end of a chain may be controlled by either team. Control Nodes for your team by touching them to start the build process (use the Link Gun alt-fire to speed things up). Once your team has a link to the enemy Core, attack and destroy it."
EndOfMatchRulesTemplateStr_Scoring "First team to score `g points wins"
EndOfMatchRulesTemplateStr_ScoringSingle "First team to score one point wins"
EndOfMatchRulesTemplateStr_Time "Team with most points in `t mins. wins"
FlagKillMessageName 'ORBKILL'
GameName "Warfare"
GoalScore 3
MapPrefixes[0] "WAR"
MidgameScorePanelTag 'ONSPanel'
OnlineGameSettingsClass Class'UTGame.UTGameSettingsWAR'
OnlineStatsWriteClass Class'UTGame.UTLeaderboardWriteWAR'
ResetTimeDelay 18

Functions

Static functions

AllowMutator

static function bool AllowMutator (string MutatorClassName)

Overrides: UTGame.AllowMutator


Events

InitGame

event InitGame (string Options, out string ErrorMessage)

Overrides: UTTeamGame.InitGame


Logout

event Logout (Controller Exiting)

Overrides: UTTeamGame.Logout


PostLogin

event PostLogin (PlayerController PC)

Overrides: UTTeamGame.PostLogin


Reset

event Reset ()

Overrides: UTGame.Reset

Reset() - reset actor to initial state - used when restarting level without reloading.

Other instance functions

See UTOnslaughtGame instance functions.

States

MatchInProgress

MatchInProgress.Timer

event Timer ()

Overrides: UTGame.MatchInProgress.Timer


MatchOver

MatchOver.FindNewObjectives

function FindNewObjectives (UTGameObjective DisabledObjective)

Overrides: FindNewObjectives (global)

re-evaluate objectives for players because the specified one has been changed/completed

MatchOver.MainCoreDestroyed

function MainCoreDestroyed (byte T)

Overrides: MainCoreDestroyed (global)