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UE3:UTOnslaughtGame (UT3)
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTOnslaughtGame |
Contents
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtGame_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bSidesAreSwitched
Type: bool
bSpawnNodeSelected
Type: bool
bSwapSidesAfterReset
Type: bool
Modifiers: config
Default value: True
Orbs
Type: UTOnslaughtFlag
Array size: 2
Holds refs to the two orbs
OvertimeCoreDrainPerSec
Type: float
Default value: 20.0
PowerCore
Type: UTOnslaughtPowerCore
Array size: 2
PowerNodes
Type: array<UTOnslaughtObjective>
SelectedStartNode
Type: UTGameObjective
Default values
Property | Value |
---|---|
Acronym | "WAR" |
bAllowHoverboard | True |
bMidGameHasMap | True |
bScoreDeaths | False |
bScoreTeamKills | False |
bStartWithLockerWeaps | True |
bUndrivenVehicleDamage | True |
DeathMessageClass | Class'UTGame.UTTeamDeathMessage' |
Description | "Create a power chain to the enemy Core by capturing Nodes in a 'connect the dots' fashion. Nodes at the end of a chain may be controlled by either team. Control Nodes for your team by touching them to start the build process (use the Link Gun alt-fire to speed things up). Once your team has a link to the enemy Core, attack and destroy it." |
EndOfMatchRulesTemplateStr_Scoring | "First team to score `g points wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First team to score one point wins" |
EndOfMatchRulesTemplateStr_Time | "Team with most points in `t mins. wins" |
FlagKillMessageName | 'ORBKILL' |
GameName | "Warfare" |
GoalScore | 3 |
MapPrefixes[0] | "WAR" |
MidgameScorePanelTag | 'ONSPanel' |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsWAR' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteWAR' |
ResetTimeDelay | 18 |
Functions
Static functions
AllowMutator
Overrides: UTGame.AllowMutator
Events
InitGame
Overrides: UTTeamGame.InitGame
Logout
Overrides: UTTeamGame.Logout
PostLogin
Overrides: UTTeamGame.PostLogin
PostSeamlessTravel
Overrides: UTTeamGame.PostSeamlessTravel
called after a seamless level transition has been completed on the *new* GameInfo used to reinitialize players already in the game as they won't have *Login() called on them
Reset
Overrides: UTGame.Reset
Reset() - reset actor to initial state - used when restarting level without reloading.
Other instance functions
See UTOnslaughtGame instance functions.
States
MatchInProgress
MatchInProgress.Timer
Overrides: UTGame.MatchInProgress.Timer
MatchOver
MatchOver.FindNewObjectives
Overrides: FindNewObjectives (global)
re-evaluate objectives for players because the specified one has been changed/completed
MatchOver.MainCoreDestroyed
Overrides: MainCoreDestroyed (global)