My program doesn't have bugs. It just develops random features.

UE3:UTOnslaughtGodBeam_Content (UT3)

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UT3 Object >> Actor >> UTOnslaughtGodBeam >> UTOnslaughtGodBeam_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bIgnoreBaseRotation True
Components[0] SpriteComponent'Sprite'
Components[1] StaticMeshComponent'StaticMeshComponent9'
NodeBeamEffect StaticMeshComponent'StaticMeshComponent9'

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

StaticMeshComponent9

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CastShadow False
CollideActors False
Scale3D
Member Value
000000,Y
000000,Z
X 2.0
StaticMesh StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
Translation
Member Value
000000,Y
000000,Z
X 0.0