Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTOnslaughtHUDMessage (UT3)

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Revision as of 05:55, 16 August 2009 by Wormbo (Talk | contribs) (updated defaults)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtHUDMessage
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Message'[edit]

OnslaughtHUDString[edit]

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "You have the orb, take it to a Node!"

Default value, index 1: "Enemy orb carrier near Node!"

Default value, index 2: "Your orb is locking the Node!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Default values[edit]

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1.0
MessageArea 0

Static functions[edit]

AddAnnouncement[edit]

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString