Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTOnslaughtHUD (UT3)
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Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bPowerNodesInitialized[edit]
Type: bool
FlagStates[edit]
Type: UTGameReplicationInfo.EFlagState
Array size: 2
Default value, index 0: FLAG_Down
Default value, index 1: FLAG_Down
LastMouseMoveTime[edit]
Type: float
PowerCore[edit]
Type: UTOnslaughtPowerCore
Array size: 2
PowerNodes[edit]
Type: array<UTOnslaughtPowernode>
Default values[edit]
Property | Value |
---|---|
bHasMap | True |
bShowDirectional | True |
bShowFragCount | False |
ScoreboardSceneTemplate | Scoreboard_ONS'UI_Scenes_Scoreboards.sbONS' |
Functions[edit]
Exec functions[edit]
SetMapExtent[edit]
exec function SetMapExtent (float value)
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTHUD.PostBeginPlay
Create a list of actors needing post renders for. Also Create the Hud Scene
Timer[edit]
simulated event Timer ()
Overrides: UTHUD.Timer
Other instance functions[edit]
AddLocalizedMessage[edit]
function AddLocalizedMessage (int Index, class<LocalMessage> InMessageClass, string CriticalString, int Switch, float Position, float LifeTime, int FontSize, Object.Color DrawColor, optional int MessageCount, optional Object OptionalObject)
Overrides: HUD.AddLocalizedMessage
(Description copied from HUD.AddLocalizedMessage)
Add the actual message to the array. Made easier to tweak in a subclass
Parameters:
- Index - The index in to the LocalMessages array to place it.
- InMessageClass - Class of the message
- CriticialString - String of the message
- Switch - The message switch
- Position - Where on the screen is the message
- LifeTime - How long does this message live
- FontSize - How big is the message
- DrawColor - The Color of the message
DisplayTeamLogos[edit]
Overrides: UTTeamHUD.DisplayTeamLogos
DisplayTeamScore[edit]
function DisplayTeamScore ()
Overrides: UTTeamHUD.DisplayTeamScore
FindGround[edit]
function bool FindGround (out Object.Vector KnownVect)
GetPowerCores[edit]
function GetPowerCores ()
GetTeamScore[edit]
Overrides: UTTeamHUD.GetTeamScore