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UE3:UTPawnSoundGroup (UT3)
Object >> UTPawnSoundGroup |
Contents
- 1 Properties
- 1.1 BodyExplosionSound
- 1.2 BulletImpactSound
- 1.3 CrushedSound
- 1.4 DefaultFootstepSound
- 1.5 DefaultJumpingSound
- 1.6 DefaultLandingSound
- 1.7 DodgeSound
- 1.8 DoubleJumpSound
- 1.9 DrownSound
- 1.10 DyingSound
- 1.11 FallingDamageLandSound
- 1.12 FootstepSounds
- 1.13 GaspSound
- 1.14 GibSound
- 1.15 HitSounds
- 1.16 InstagibSound
- 1.17 JumpingSounds
- 1.18 LandingSounds
- 1.19 LandSound
- 2 Structs
- 3 Static functions
- 3.1 GetFootstepSound
- 3.2 GetJumpSound
- 3.3 GetLandSound
- 3.4 PlayBodyExplosion
- 3.5 PlayBulletImpact
- 3.6 PlayCrushedSound
- 3.7 PlayDodgeSound
- 3.8 PlayDoubleJumpSound
- 3.9 PlayDrownSound
- 3.10 PlayDyingSound
- 3.11 PlayFallingDamageLandSound
- 3.12 PlayGaspSound
- 3.13 PlayGibSound
- 3.14 PlayInstagibSound
- 3.15 PlayJumpSound
- 3.16 PlayLandSound
- 3.17 PlayTakeHitSound
- Package:
- UTGame
- Direct subclasses:
- UTPawnSoundGroup_HumanFemale, UTPawnSoundGroup_Krall, UTPawnSoundGroup_Liandri, UTPawnSoundGroup_NecrisMale
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BodyExplosionSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Explosion_Cue'
BulletImpactSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'
CrushedSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Crush_Cue'
DefaultFootstepSound[edit]
Type: SoundCue
default footstep sound used when a given material type is not found in the list
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DefaultCue'
DefaultJumpingSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'
DefaultLandingSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'
DodgeSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'
DoubleJumpSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DoubleJump_Cue'
DrownSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'
DyingSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Death_Cue'
FallingDamageLandSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandHeavy_Cue'
FootstepSounds[edit]
Type: array<FootstepSoundInfo>
footstep sound effect to play per material type
Default value, index 0:
Member | Value |
---|---|
MaterialType | 'Stone' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue' |
Default value, index 1:
Member | Value |
---|---|
MaterialType | 'Dirt' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue' |
Default value, index 2:
Member | Value |
---|---|
MaterialType | 'Energy' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue' |
Default value, index 3:
Member | Value |
---|---|
MaterialType | 'Flesh_Human' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue' |
Default value, index 4:
Member | Value |
---|---|
MaterialType | 'Foliage' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue' |
Default value, index 5:
Member | Value |
---|---|
MaterialType | 'Glass' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue' |
Default value, index 6:
Member | Value |
---|---|
MaterialType | 'Water' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue' |
Default value, index 7:
Member | Value |
---|---|
MaterialType | 'ShallowWater' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue' |
Default value, index 8:
Member | Value |
---|---|
MaterialType | 'Metal' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue' |
Default value, index 9:
Member | Value |
---|---|
MaterialType | 'Snow' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue' |
Default value, index 10:
Member | Value |
---|---|
MaterialType | 'Wood' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue' |
GaspSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'
GibSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DeathInstant_Cue'
HitSounds[edit]
Type: SoundCue
Array size: 3
Default value, index 0: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainSmall_Cue'
Default value, index 1: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainMedium_Cue'
Default value, index 2: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainLarge_Cue'
InstagibSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_InstaGib_Cue'
JumpingSounds[edit]
Type: array<FootstepSoundInfo>
Default value, index 0:
Member | Value |
---|---|
MaterialType | 'Stone' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue' |
Default value, index 1:
Member | Value |
---|---|
MaterialType | 'Dirt' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue' |
Default value, index 2:
Member | Value |
---|---|
MaterialType | 'Energy' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue' |
Default value, index 3:
Member | Value |
---|---|
MaterialType | 'Flesh_Human' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue' |
Default value, index 4:
Member | Value |
---|---|
MaterialType | 'Foliage' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue' |
Default value, index 5:
Member | Value |
---|---|
MaterialType | 'Glass' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue' |
Default value, index 6:
Member | Value |
---|---|
MaterialType | 'GlassBroken' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue' |
Default value, index 7:
Member | Value |
---|---|
MaterialType | 'Grass' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue' |
Default value, index 8:
Member | Value |
---|---|
MaterialType | 'Metal' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue' |
Default value, index 9:
Member | Value |
---|---|
MaterialType | 'Mud' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue' |
Default value, index 10:
Member | Value |
---|---|
MaterialType | 'Metal' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue' |
Default value, index 11:
Member | Value |
---|---|
MaterialType | 'Snow' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue' |
Default value, index 12:
Member | Value |
---|---|
MaterialType | 'Tile' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue' |
Default value, index 13:
Member | Value |
---|---|
MaterialType | 'Water' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue' |
Default value, index 14:
Member | Value |
---|---|
MaterialType | 'ShallowWater' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue' |
Default value, index 15:
Member | Value |
---|---|
MaterialType | 'Wood' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue' |
LandingSounds[edit]
Type: array<FootstepSoundInfo>
Default value, index 0:
Member | Value |
---|---|
MaterialType | 'Stone' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue' |
Default value, index 1:
Member | Value |
---|---|
MaterialType | 'Dirt' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue' |
Default value, index 2:
Member | Value |
---|---|
MaterialType | 'Energy' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue' |
Default value, index 3:
Member | Value |
---|---|
MaterialType | 'Flesh_Human' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue' |
Default value, index 4:
Member | Value |
---|---|
MaterialType | 'Foliage' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue' |
Default value, index 5:
Member | Value |
---|---|
MaterialType | 'Glass' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue' |
Default value, index 6:
Member | Value |
---|---|
MaterialType | 'GlassBroken' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue' |
Default value, index 7:
Member | Value |
---|---|
MaterialType | 'Grass' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue' |
Default value, index 8:
Member | Value |
---|---|
MaterialType | 'Metal' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue' |
Default value, index 9:
Member | Value |
---|---|
MaterialType | 'Mud' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue' |
Default value, index 10:
Member | Value |
---|---|
MaterialType | 'Metal' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue' |
Default value, index 11:
Member | Value |
---|---|
MaterialType | 'Snow' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue' |
Default value, index 12:
Member | Value |
---|---|
MaterialType | 'Tile' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue' |
Default value, index 13:
Member | Value |
---|---|
MaterialType | 'Water' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue' |
Default value, index 14:
Member | Value |
---|---|
MaterialType | 'ShallowWater' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue' |
Default value, index 15:
Member | Value |
---|---|
MaterialType | 'Wood' |
Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue' |
LandSound[edit]
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandLight_Cue'
Structs[edit]
FootstepSoundInfo[edit]
Static functions[edit]
GetFootstepSound[edit]
GetJumpSound[edit]
GetLandSound[edit]
PlayBodyExplosion[edit]
PlayBulletImpact[edit]
PlayCrushedSound[edit]
PlayDodgeSound[edit]
PlayDoubleJumpSound[edit]
PlayDrownSound[edit]
PlayDyingSound[edit]
PlayFallingDamageLandSound[edit]
PlayGaspSound[edit]
PlayGibSound[edit]
PlayInstagibSound[edit]
PlayJumpSound[edit]
PlayLandSound[edit]
PlayTakeHitSound[edit]
play sound when taking a hit this sound should be played replicated