My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTProj HeroRedeemer (UT3)"
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m (1 revision: UT3 Titan Pack classes) |
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Latest revision as of 01:31, 16 August 2009
Object >> Actor >> Projectile >> UTProjectile >> UTProj_RedeemerBase >> UTProj_HeroRedeemer |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bDoExplosionEffects[edit]
Type: bool
Modifiers: repnotify
Default values[edit]
Property | Value | ||||||
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bAlwaysRelevant | True | ||||||
DistanceExplosionTemplates[0] |
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DistanceExplosionTemplates[1] |
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DistanceExplosionTemplates[2] |
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ExplosionClass | Class'UTGame.UTEmit_HeroRedeemerExplosion' | ||||||
ExplosionShake | CameraAnim'Camera_FX_02.WP_Redeemer.C_WP_Redeemer_Shake_UT3G' | ||||||
ExplosionSound | SoundCue'A_Titan_Extras.Redeemer.A_Weapon_Redeemer_ExplodeCue' | ||||||
MyDamageType | Class'UTGame.UTDmgType_HeroBomb' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_RedeemerBase.CollisionCylinder
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Translation |
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RedeemerLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTProj_RedeemerBase.RedeemerLightEnvironment
No new values.
Functions[edit]
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
SpawnExplosionEffects[edit]
simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProj_RedeemerBase.SpawnExplosionEffects
Spawn Explosion Effects