My program doesn't have bugs. It just develops random features.

UE3:UTProj_HeroRedeemer (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_RedeemerBase >> UTProj_HeroRedeemer
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

bDoExplosionEffects

Type: bool

Modifiers: repnotify


Default values

Property Value
bAlwaysRelevant True
DistanceExplosionTemplates[0]
Member Value
MinDistance 2200.0
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far'
DistanceExplosionTemplates[1]
Member Value
MinDistance 1500.0
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid'
DistanceExplosionTemplates[2]
Member Value
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near'
ExplosionClass Class'UTGame.UTEmit_HeroRedeemerExplosion'
ExplosionShake CameraAnim'Camera_FX_02.WP_Redeemer.C_WP_Redeemer_Shake_UT3G'
ExplosionSound SoundCue'A_Titan_Extras.Redeemer.A_Weapon_Redeemer_ExplodeCue'
MyDamageType Class'UTGame.UTDmgType_HeroBomb'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProj_RedeemerBase.CollisionCylinder

Property Value
Translation
Member Value
X 40.0
Y 0.0
Z 0.0

RedeemerLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTProj_RedeemerBase.RedeemerLightEnvironment

No new values.

Functions

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

SpawnExplosionEffects

simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_RedeemerBase.SpawnExplosionEffects

Spawn Explosion Effects