UE3:UTProj_LeviathanShockBall (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_ShockBall >> UTProj_LeviathanShockBall
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

InstigatorPlayerController

Type: PlayerController

cached cast of InstigatorController for replication test

InstigatorWeapon

Type: UTVehicleWeapon

Modifiers: repnotify

Holds a link to the weapon that fired this gun

Default values

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProj_ShockBall.CollisionCylinder

Property Value
CollisionHeight 10.0
CollisionRadius 10.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: UTProjectile.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTProjectile.PostBeginPlay

When this actor begins its life, play any ambient sounds attached to it

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: UTProj_ShockBall.ReplicatedEvent


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.Explode

Explode this Projectile

ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_ShockBall.ProcessTouch