My program doesn't have bugs. It just develops random features.
UE3:UTProj_LeviathanShockBall (UT3)
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Object >> Actor >> Projectile >> UTProjectile >> UTProj_ShockBall >> UTProj_LeviathanShockBall |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
InstigatorPlayerController
Type: PlayerController
cached cast of InstigatorController for replication test
InstigatorWeapon
Type: UTVehicleWeapon
Modifiers: repnotify
Holds a link to the weapon that fired this gun
Default values
Property | Value |
---|---|
bNotBlockedByShield | True |
bWideCheck | True |
CheckRadius | 300.0 |
ComboDamage | 120 |
ComboDamageType | Class'UTGameContent.UTDmgType_LeviathanShockBall' |
ComboExplosionEffect | Class'UTGameContent.UTEmit_VehicleShockCombo' |
ComboTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockballCombo' |
Damage | 45.0 |
DamageRadius | 128.0 |
MaxSpeed | 1500.0 |
MyDamageType | Class'UTGameContent.UTDmgType_LeviathanShockBall' |
ProjExplosionTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockBallImpact' |
ProjFlightTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShockBall' |
Speed | 1500.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProj_ShockBall.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 10.0 |
CollisionRadius | 10.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
When this actor begins its life, play any ambient sounds attached to it
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: UTProj_ShockBall.ReplicatedEvent
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.Explode
Explode this Projectile
ProcessTouch
Overrides: UTProj_ShockBall.ProcessTouch