I'm a doctor, not a mechanic

Difference between revisions of "UE3:UTProj LinkPlasma (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
Line 20: Line 20:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 1.0
 
|-
 
|-
| 300000,Z
+
| Y
|  
+
| 1.3
 
|-
 
|-
| X
+
| Z
 
| 1.0
 
| 1.0
 
|}
 
|}
Line 40: Line 40:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 1.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 1.0
 
|-
 
|-
| X
+
| Z
 
| 1.0
 
| 1.0
 
|}
 
|}
Line 63: Line 63:
 
| {{tl|Damage||Projectile}}
 
| {{tl|Damage||Projectile}}
 
| 26.0
 
| 26.0
 +
|-
 +
| {{tl|DrawScale||Actor}}
 +
| 1.2
 
|-
 
|-
 
| {{tl|ExplosionSound||UTProjectile}}
 
| {{tl|ExplosionSound||UTProjectile}}

Revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_LinkPlasma
Package: 
UTGame
Direct subclass:
UTProj_LinkPowerPlasma
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

ColorLevel

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.3
Z 1.0

ExplosionColor

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

Default values

Property Value
AccelRate 3000.0
CheckRadius 28.0
Damage 26.0
DrawScale 1.2
ExplosionSound SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue'
LifeSpan 3.0
MaxEffectDistance 7000.0
MaxSpeed 5000.0
MyDamageType Class'UTGame.UTDmgType_LinkPlasma'
NetCullDistanceSquared 1.44E8
ProjExplosionTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Impact'
ProjFlightTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Projectile'
Speed 1400.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

Overrides: Projectile.HitWall


Other instance functions

ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch


SetExplosionEffectParameters

simulated function SetExplosionEffectParameters (ParticleSystemComponent ProjExplosion)

Overrides: UTProjectile.SetExplosionEffectParameters

sets any additional particle parameters on the explosion effect required by subclasses

SpawnFlightEffects

simulated function SpawnFlightEffects ()

Overrides: UTProjectile.SpawnFlightEffects

Spawns any effects needed for the flight of this projectile