My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTProj RaptorBolt (UT3)"

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| {{tl|DamageRadius||Projectile}}
 
| {{tl|DamageRadius||Projectile}}
 
| 200.0
 
| 200.0
 +
|-
 +
| {{tl|DrawScale||Actor}}
 +
| 1.2
 
|-
 
|-
 
| {{tl|LifeSpan||Actor internal variables}}
 
| {{tl|LifeSpan||Actor internal variables}}
| 1.0
+
| 1.6
 
|-
 
|-
 
| {{tl|MaxSpeed||Projectile}}
 
| {{tl|MaxSpeed||Projectile}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_RaptorBolt
Package: 
UTGameContent
Direct subclass:
UTProj_RaptorBoltRed

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AccelRate 20000.0
Damage 20.0
DamageRadius 200.0
DrawScale 1.2
LifeSpan 1.6
MaxSpeed 12500.0
MomentumTransfer 4000.0
MyDamageType Class'UTGameContent.UTDmgType_RaptorBolt'
ProjExplosionTemplate ParticleSystem'VH_Raptor.Effects.PS_Raptor_Gun_Impact_Blue'
ProjFlightTemplate ParticleSystem'VH_Raptor.Effects.PS_Raptor_Projectile_Blue'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

Overrides: Projectile.HitWall


Other instance functions[edit]

AttenuateDamage[edit]

function AttenuateDamage ()

attenuate damage over time

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch