I'm a doctor, not a mechanic
UE3:UTProj_RaptorBolt (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_RaptorBolt |
- Package:
- UTGameContent
- Direct subclass:
- UTProj_RaptorBoltRed
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
AccelRate | 20000.0 |
Damage | 20.0 |
DamageRadius | 200.0 |
DrawScale | 1.2 |
LifeSpan | 1.6 |
MaxSpeed | 12500.0 |
MomentumTransfer | 4000.0 |
MyDamageType | Class'UTGameContent.UTDmgType_RaptorBolt' |
ProjExplosionTemplate | ParticleSystem'VH_Raptor.Effects.PS_Raptor_Gun_Impact_Blue' |
ProjFlightTemplate | ParticleSystem'VH_Raptor.Effects.PS_Raptor_Projectile_Blue' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Functions
Events
HitWall
Overrides: Projectile.HitWall
Other instance functions
AttenuateDamage
function AttenuateDamage ()
attenuate damage over time
ProcessTouch
Overrides: UTProjectile.ProcessTouch