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Difference between revisions of "UE3:UTProj SPMAShellChild (UT3)"
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| {{tl|ExplosionLightClass||UTProjectile}} | | {{tl|ExplosionLightClass||UTProjectile}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_SPMAShellChild |
- Package:
- UTGameContent
- Direct subclass:
- UTProj_EradicatorShellChild
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bNetTemporary | False |
bRotationFollowsVelocity | True |
Damage | 220.0 |
DamageRadius | 500.0 |
DrawScale | 0.7 |
ExplosionLightClass | Class'UTGame.UTCicadaRocketExplosionLight' |
ExplosionSound | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellFragmentExplode' |
LifeSpan | 8.0 |
MaxSpeed | 4000.0 |
MomentumTransfer | 175000.0 |
MyDamageType | Class'UTGameContent.UTDmgType_SPMASmallShell' |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_Ground_Explo' |
ProjFlightTemplate | ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_MiniProjectile' |
Speed | 4000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.