I'm a doctor, not a mechanic
UE3:UTScout (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bRequiresDoubleJump[edit]
Type: bool
MaxDoubleJumpHeight[edit]
Type: float
Default value: 85.0
MaxTranslocDistSq[edit]
Type: float
Square of maximum distance that can be traversed by one translocator toss
Default value: 4000000.0
PrototypePawnClass[edit]
Default value: Class'UTGame.UTPawn'
SizePersonFindName[edit]
Type: name
Default value: 'Human'
SpecialReachSpecsWarningLog[edit]
Type: name
Default value: 'Adding Special Reachspecs'
TranslocProjClass[edit]
Type: class<UTProjectile>
Translocator projectile class to use for throw tests
Default value: Class'UTGame.UTProj_TransDisc'
Default values[edit]
Property | Value | ||||||||
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MaxJumpHeight | 49.0 | ||||||||
MaxStepHeight | 26.0 | ||||||||
MinNumPlayerStarts | 16 | ||||||||
PathSizes[0] |
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PathSizes[1] |
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PathSizes[2] |
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PathSizes[3] |
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PathSizes[4] |
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PathSizes[5] |
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TestGroundSpeed | 440.0 | ||||||||
TestJumpZ | 322.0 | ||||||||
WalkableFloorZ | 0.78 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Scout.CollisionCylinder
No new values.
Native functions[edit]
SuggestJumpVelocity[edit]
Overrides: Pawn.SuggestJumpVelocity
SuggestJumpVelocity() returns true if succesful jump from start to destination is possible returns a suggested initial falling velocity in JumpVelocity Uses GroundSpeed and JumpZ as limits