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UE3:UTScout (UDK)

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UDK Object >> Actor >> Pawn >> Scout >> UTScout
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

bRequiresDoubleJump[edit]

Type: bool


MaxDoubleJumpHeight[edit]

Type: float


Default value: 85.0

PrototypePawnClass[edit]

Type: class<UTPawn>


Default value: Class'UTGame.UTPawn'

SizePersonFindName[edit]

Type: name


Default value: 'Human'

SpecialReachSpecsWarningLog[edit]

Type: name


Default value: 'Adding Special Reachspecs'

Default values[edit]

Property Value
MaxJumpHeight 49.0
MaxStepHeight 26.0
NavMeshGen_EntityHalfHeight 44.0
PathSizes[0]
Member Value
Desc 'Crouched'
Height 29.0
Radius 22.0
PathSizes[1]
Member Value
Desc 'Human'
Height 44.0
Radius 22.0
PathSizes[2]
Member Value
Desc 'Small'
Height 44.0
Radius 72.0
PathSizes[3]
Member Value
Desc 'Common'
Height 44.0
Radius 100.0
PathSizes[4]
Member Value
Desc 'Max'
Height 100.0
Radius 140.0
PathSizes[5]
Member Value
Desc 'Vehicle'
Height 100.0
Radius 260.0
TestGroundSpeed 440.0
TestJumpZ 322.0
WalkableFloorZ 0.78

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Scout.CollisionCylinder

Property Value
ReplacementPrimitive None

Native functions[edit]

SuggestJumpVelocity[edit]

native function bool SuggestJumpVelocity (out Object.Vector JumpVelocity, Object.Vector Destination, Object.Vector Start)

Overrides: Pawn.SuggestJumpVelocity

SuggestJumpVelocity() returns true if succesful jump from start to destination is possible returns a suggested initial falling velocity in JumpVelocity Uses GroundSpeed and JumpZ as limits