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UE3:Scout (UDK)

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UDK Object >> Actor >> Pawn >> Scout
Package: 
Engine
Direct subclass:
UTScout
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

Scout used for path generation.

Properties[edit]

Property group 'Scout'[edit]

bHightlightOneWayReachSpecs[edit]

Type: bool

when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations

Internal variables[edit]

DefaultReachSpecClass[edit]

Type: class<ReachSpec>

Specifies the default class to use when constructing reachspecs connecting NavigationPoints

Default value: Class'Engine.ReachSpec'

MaxLandingVelocity[edit]

Type: float

Modifiers: const


MinNumPlayerStarts[edit]

Type: int


Default value: 1

NavMeshGen_BorderBackfill_CheckDist[edit]

Type: float


Default value: 70.0

NavMeshGen_EdgeMaxDelta[edit]

Type: float


Default value: 5.0

NavMeshGen_EntityHalfHeight[edit]

Type: float


Default value: 72.0

NavMeshGen_HeightMergeThreshold[edit]

Type: float


Default value: 10.0

NavMeshGen_MaxDropHeight[edit]

Type: float


Default value: 60.0

NavMeshGen_MaxGroundCheckSize[edit]

Type: float


Default value: 30.0

NavMeshGen_MaxPolyHeight[edit]

Type: float


Default value: 120.0

NavMeshGen_MaxStepHeight[edit]

Type: float


Default value: 35.0

NavMeshGen_MinEdgeLength[edit]

Type: float


Default value: 4.99

NavMeshGen_MinMergeDotAreaThreshold[edit]

Type: float


Default value: 2.0

NavMeshGen_MinMergeDotLargeArea[edit]

Type: float


Default value: 0.95

NavMeshGen_MinMergeDotSmallArea[edit]

Type: float


NavMeshGen_MinPolyArea[edit]

Type: float


Default value: 225.0

NavMeshGen_StartingHeightOffset[edit]

Type: float


Default value: 150.0

NavMeshGen_StepSize[edit]

Type: float


Default value: 30.0

NavMeshGen_VertZDeltaSnapThresh[edit]

Type: float


Default value: 20.0

PathSizes[edit]

Type: array<PathSizeInfo>

dimensions of reach specs to test for

Default value, index 0:

Member Value
Desc 'Human'
Height 80.0
Radius 48.0

Default value, index 1:

Member Value
Desc 'Common'
Height 100.0
Radius 72.0

Default value, index 2:

Member Value
Desc 'Max'
Height 120.0
Radius 120.0

Default value, index 3:

Member Value
Desc 'Vehicle'
Height 120.0
Radius 260.0

TestFallSpeed[edit]

Type: float


Default value: 1200.0

TestGroundSpeed[edit]

Type: float


Default value: 600.0

TestJumpZ[edit]

Type: float


Default value: 420.0

TestMaxFallSpeed[edit]

Type: float


Default value: 2500.0

Default values[edit]

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
Components[0] CylinderComponent'CollisionCylinder'
RemoteRole ROLE_None

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Pawn.CollisionCylinder

Property Value
ReplacementPrimitive None

Structs[edit]

PathSizeInfo[edit]

Modifiers: native

name Desc 
float Radius 
float Height 
float CrouchHeight 
byte PathColor 

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay