I'm a doctor, not a mechanic

UE2:Scout (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> Scout
Package: 
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, UT2003, U2XMP, UT3, UDK

Scout used for path generation.

Properties[edit]

MaxLandingVelocity[edit]

Type: float

Modifiers: const


Default values[edit]

Property Value
AccelRate 1.0
bBlockActors False
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
CollisionRadius 52.0
RemoteRole ROLE_None

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay