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UE3:UTSeqAct_AIFreeze (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AIFreeze
Package: 
UTGame
This class in other games:
UDK

action that causes the AI to do absolutely nothing and deactivates any automatic responses it might have note that even while frozen future Kismet AI actions will still work, just no default behavior

Properties

Property group 'UTSeqAct_AIFreeze'

bAllowWeaponFiring

Type: bool

whether to allow the AI's target selection and weapon firing logic to continue to execute

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Freeze"
InputLinks[1]
Member Value
LinkDesc "Unfreeze"
ObjCategory "AI"
ObjName "Freeze"