Cogito, ergo sum
UE3:UTSeqAct_AIStartFireAt (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AIStartFireAt |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqAct_AIStartFireAt'[edit]
ForcedFireMode[edit]
Type: byte
Default value: 255
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "AI" | ||||||||||
ObjName | "Start Firing At" | ||||||||||
VariableLinks[1] |
|