The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTSeqAct_AdjustPersistentKey (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AdjustPersistentKey |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqAct_AdjustPersistentKey'[edit]
bRemoveKey[edit]
Type: bool
TargetKey[edit]
Type: UTProfileSettings.ESinglePlayerPersistentKeys
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Story" |
ObjName | "AdjustPersistentKey" |
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.