Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_ChangeNodeStatus (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ChangeNodeStatus |
- Package:
- UTGame
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Properties[edit]
Property group 'UTSeqAct_ChangeNodeStatus'[edit]
OwnerTeam[edit]
Type: int
the team that should have control of the node, if it is set to Constructing or Built state
Default values[edit]
Property | Value | ||||||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Objective" | ||||||||||||
ObjName | "Change Node Status" | ||||||||||||
VariableLinks[1] |
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