Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTSeqAct GiveHeroPoints (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: UT3 Titan Pack classes) |
(No difference)
|
Latest revision as of 01:32, 16 August 2009
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GiveHeroPoints |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is an op that gives hero points to the targeted pawn(s) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqAct_GiveHeroPoints'[edit]
HeroPoints[edit]
Type: int
Number of hero points to give out
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||||||||||
ObjName | "Give Hero Points" | ||||||||||||
VariableLinks[0] |
|
||||||||||||
VariableLinks[1] |
|