Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSeqAct_InfiniteAmmo (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_InfiniteAmmo |
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activates/deactivates infinite ammo for the target(s)
Properties[edit]
Property group 'UTSeqAct_InfiniteAmmo'[edit]
bInfiniteAmmo[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Pawn" |
ObjName | "Infinite Ammo" |