Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqAct_ReturnOnslaughtFlag (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ReturnOnslaughtFlag |
- Package:
- UTGame
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Properties[edit]
Property group 'UTSeqAct_ReturnOnslaughtFlag'[edit]
FlagOwnerCore[edit]
Type: UTOnslaughtPowerCore
the PowerCore belonging to the team whose flag should be returned
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCallHandler | False | ||||||||
ObjCategory | "Objective" | ||||||||
ObjName | "Return Onslaught Orb" | ||||||||
VariableLinks[0] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.