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UE3:UTSeqAct_ScriptedVoiceMessage (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ScriptedVoiceMessage |
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Properties
Property group 'UTSeqAct_ScriptedVoiceMessage'
SpeakingCharacterName
Type: string
VoiceToPlay
Type: SoundNodeWave
Default values
Property | Value |
---|---|
ObjCategory | "Voice/Announcements" |
ObjClassVersion | 2 |
ObjName | "Play Voice Message" |
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.