Cogito, ergo sum
UE3:UTSeqAct_SpawnProjectile (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_SpawnProjectile |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
spawns a projectile at a certain location that moves toward the given location with the given Instigator
Properties[edit]
Property group 'UTSeqAct_SpawnProjectile'[edit]
ProjectileClass[edit]
Type: class<Projectile>
Class of projectile to spawn
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCallHandler | False | ||||||||||
ObjName | "Spawn Projectile" | ||||||||||
VariableLinks[0] |
|
||||||||||
VariableLinks[1] |
|
||||||||||
VariableLinks[2] |
|
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.