There is no spoon
UE3:UTSeqAct_UseHoverboard (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard |
Contents
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Properties[edit]
Hoverboard[edit]
Type: UTVehicle
reference to the hoverboard that was spawned, so that the scripter can access it
Default values[edit]
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||||||||||||
ObjClassVersion | 2 | ||||||||||||||
ObjName | "Use Hoverboard" | ||||||||||||||
VariableLinks[1] |
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