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UE3:UTSeqCond_GetNodeState (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_GetNodeState |
- Package:
- UTGame
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Properties[edit]
Property group 'UTSeqCond_GetNodeState'[edit]
Node[edit]
Type: UTOnslaughtNodeObjective
Default values[edit]
Property | Value | ||||||||||||
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ObjName | "Onslaught Node State" | ||||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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VariableLinks[0] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.