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UE3:UTSeqCond_GetNodeState (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_GetNodeState
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSeqCond_GetNodeState'[edit]

Node[edit]

Type: UTOnslaughtNodeObjective


Default values[edit]

Property Value
ObjName "Onslaught Node State"
OutputLinks[0]
Member Value
LinkDesc "Active"
OutputLinks[1]
Member Value
LinkDesc "Constructing"
OutputLinks[2]
Member Value
LinkDesc "Neutral/Destroyed"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Node"
MaxVars 1
MinVars 1
PropertyName 'Node'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.