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Difference between revisions of "UE3:UTSeqCond IsUsingWeapon (UT3)"

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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Properties==
 
==Properties==

Latest revision as of 01:26, 26 July 2008

UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_IsUsingWeapon
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSeqCond_IsUsingWeapon'[edit]

bAllowSubclass[edit]

Type: bool

whether subclasses of the specified class count

bMustBeImpactHammer[edit]

Type: bool

Ii this is true, the weapon must be the Impact Hammer

bMustBeTranslocator[edit]

Type: bool

Ii this is true, the weapon must be the Impact Hammer

RequiredWeapon[edit]

Type: class<Weapon>

weapon to check

Internal variables[edit]

Target[edit]

Type: Actor

player to look for inventory on

Default values[edit]

Property Value
ObjName "Is Using Weapon"
OutputLinks[0]
Member Value
LinkDesc "Using It"
OutputLinks[1]
Member Value
LinkDesc "Not Using It"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
MinVars 1
PropertyName 'Target'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.