The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTSeqCond_IsUsingWeapon (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:26, 26 July 2008 by Wormbo (Talk | contribs) (1 revision)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_IsUsingWeapon
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSeqCond_IsUsingWeapon'[edit]

bAllowSubclass[edit]

Type: bool

whether subclasses of the specified class count

bMustBeImpactHammer[edit]

Type: bool

Ii this is true, the weapon must be the Impact Hammer

bMustBeTranslocator[edit]

Type: bool

Ii this is true, the weapon must be the Impact Hammer

RequiredWeapon[edit]

Type: class<Weapon>

weapon to check

Internal variables[edit]

Target[edit]

Type: Actor

player to look for inventory on

Default values[edit]

Property Value
ObjName "Is Using Weapon"
OutputLinks[0]
Member Value
LinkDesc "Using It"
OutputLinks[1]
Member Value
LinkDesc "Not Using It"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
MinVars 1
PropertyName 'Target'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.