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UE3:UTSeqCond_IsUsingWeapon (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_IsUsingWeapon |
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Properties
Property group 'UTSeqCond_IsUsingWeapon'
bAllowSubclass
Type: bool
whether subclasses of the specified class count
bMustBeImpactHammer
Type: bool
Ii this is true, the weapon must be the Impact Hammer
bMustBeTranslocator
Type: bool
Ii this is true, the weapon must be the Impact Hammer
RequiredWeapon
weapon to check
Internal variables
Target
Type: Actor
player to look for inventory on
Default values
Property | Value | ||||||||||||
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ObjName | "Is Using Weapon" | ||||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.