I'm a doctor, not a mechanic
Difference between revisions of "UE3:UTSeqCond MissionCheck (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision) |
(No difference)
|
Latest revision as of 01:26, 26 July 2008
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_MissionCheck |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqCond_MissionCheck'[edit]
MissionIDToTestFor[edit]
Type: int
This is the mission we are checking for
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "Single Player Mission Check" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.